#iOS App development for windows
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Learn how to develop iOS apps on Windows using smart tools, emulators and cloud-based solutions in a few easy steps.
#mobile app development#appdevelopment#react native#cross platform#ios app development#ios#microsoft windows
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#usa#voucher#gift#survey#data#data analytics#albania#ios#app#smartphone#devices#features#ios app development#android#computer#laptop#tech#windows
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Take Your Business to the Next Level with Effortless Mobile App Transformation!!
In this day and age, it is very important to be adaptive towards the everchanging business landscape. It is a known fact that mobile development is among the top necessities of corporations for improved reach and interaction with users. Top mobile development providers such as Digital Hub Solution enables organizations to foster innovation and further establish their online footprint. This article will walk you through the mobile development services of Digital Hub Solution and how the services offered benefit businesses in various sectors.
Why Mobile Development Matters in Today's World?
With relationships built around the globe, the use of smartphones means that mobile applications are the main point of contact for users. Mobile applications give the utmost point of contact for information and offer direct communication from businesses to their targeted audience. Given that users are also increasingly relying on mobile devices to shop, get entertained; to communicate and even get services, it is now crucial for corporations to develop mobile solutions that will improve customer experience, streamline processes, and increase productivity.
Digital Hub Solution Provides Mobile App Development Services
1.Custom Mobile Application Development
We, at Digital Hub Solution, develop custom mobile applications as per the specifications of our clients. Be it a mobile app for advertising services or an elaborate one for overseeing business processes, our developers are capable of creating secured and flexible solutions for all business needs.
The clients are involved from the very beginning stages of defining goals which include identifying the user base and understanding the business processes and later on developing an application with respect to their brand and goals.
2. Development of Mobile Applications for multiple platforms
It is almost a necessity today for a business to develop mobile applications that can be used on various mobile operating systems. To meet this requirement, we have mobile app developers who build apps and use frameworks like Flutter, React Native, and Xamarin that will work on all mobile devices regardless of the operating system.
This allows us to create and set a standard unique user experience for everyone, while ensuring that our costs and time to market are kept down by cross-platform developing.
3. Native Mobile App Development
If you’re looking to build a powerful mobile application with advanced features, native mobile app development is best option. At Digital Hub Solution, our experts develop proprietary apps for iOS and Android so that your application fully leverages the unique features of each platform.
Native apps provide better experience and perform faster as they integrate efficiently with device hardware and systems, making them the ideal choice for apps that require high performance.
4.UI/UX Design and Prototyping
Building a mobile application is more than just being able to press buttons; it is about creating and achieving a world class experience. Our UI/UX designers collaborate with the development team in building easy to use and engaging user interfaces to ensure user interaction with the application is simple and enjoyable.
We take great care of usability in design and make sure that the applications are easy to use from wireframe and prototype to large polished design.
5.App Maintenance and Support
As its usage grows, so do the requirements for support for your app. Digital Hub Solution is ready to provide post-launch maintenance and support services to ensure your app remains relevant, protected, and optimized. From fixing bugs to updating features or even the implementation of modern technologies, our devoted team strives to enhance users' value.
6.App Store Optimization (ASO)
Simply creating an appealing application is not enough; it must also be brought to the attention of the target audience. For this purpose, we also undertake the task of App Store Optimization (ASO) so that it appears in the searches for your app. Along with increasing visibility on google play and the apple app store, our strategies include the optimization of keywords, descriptions, and other factors that improve user engagement and increase organic downloads.
Industries We Serve
We develop mobile apps for a number of industries. Our most important ones include these ones:
Retail & E-Commerce: Creating mobile shopping apps that enhance sales, customer engagement, and personal recommendations.
Healthcare: User friendly and secure mobile app development for telemedicine, patient, appointment, and other forms of consulting.
Education: Developing interactive learning platforms and e-learning applications with entertainment features.
Finance: Mobile application development for banking and other financial services with secure features.
Entertainment: App development and game design for streaming services.
Travel & Hospitality: Travel and booking mobile applications can be turned into customer navigating tools for comfortable experiences.
Why To Choose Digital Hub Solution?
1. Our development team has the needed expertise.
2. We always put the needs of our clients first.
3. Our clients receive their services on time.
4. We have reasonable prices for our services.
5. We build our products with the greatest level of security in mind.
Summary
In this age of technology, mobile applications are useful for businesses to interact with their customers, enhance business processes, and increase profitability. Digital Hub Solution specializes in mobile application development, enabling businesses to use mobile technology to outperform the competition. Digital Hub Solutions is ready to become your trusted partner for mobile app development because of our commitment to innovation, quality services, and customer satisfaction.
Contact Digital Hub Solution now if you want to take your business to a higher level with a customized mobile application. Get in touch with us and let’s go through the process of transforming your business into a digital-savvy one.
#mobile app development company#mobile app development services#custom mobile app development company#iphone apps development#android apps development#windows apps development#ios app development
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How to Develop iOS Apps on Windows: A Step-by-Step Guide for Developers Learn how to develop iOS apps on Windows with this comprehensive guide. Discover tools, techniques, and tips to build iOS applications on a Windows machine and overcome common development challenges.
#mobile app development services#mobile application development service#app development services#develop ios apps on windows#iOS app development company in California#iOS app development services in California#ios app development on windows
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Essential Share for HBuilder Developers! Uploading IPA Files on Windows
Abstract: HBuilder is currently the most popular mobile app development framework in the market. However, many users encounter difficulties uploading IPA files to the App Store due to the lack of a Mac computer for using Xcode or Application Loader. This blog post introduces a simple and convenient method of uploading IPA files through a web platform, without the need to install any software.
Introduction:
HBuilder is a powerful and convenient development framework for creating mobile applications. However, Windows-based developers often face challenges when trying to directly upload IPA files to the official Apple App Store, as Apple does not provide a Windows version of the upload tool. Is there a solution for uploading IPA files on Windows computers? This article will introduce a user-friendly approach to help HBuilder developers overcome this problem.
1. Uploading through a Web Platform
The method we will introduce involves using a dedicated web platform for uploading IPA files. You can access this platform through the appuploader - Windows version of Application Loader, which supports uploading and viewing iOS app IPA files.
Firstly, open the website and enter the developer center's dedicated password. Then, select the corresponding IPA file to begin the upload process.
2. Monitoring the Upload Progress
During the upload process, you can monitor the progress to stay informed about the current status. If there are no issues with the IPA file, the upload will be completed successfully.
3. Pros and Cons Comparison
This upload method offers several advantages, including its simplicity, ease of use, no software installation requirement, and fast upload speed. However, it is worth noting that it requires entering the developer center's dedicated password, which may present a certain level of risk.
Conclusion:
For HBuilder developers without access to a Mac computer, utilizing a web platform for uploading IPA files proves to be a simple and effective approach. This method eliminates the need for software installation and can significantly enhance development efficiency by using a web browser.
References:
Official Yunedit Website: appuploader - Windows version of Application Loader
HBuilder Official Website: HBuilderX - Efficient Geek Techniques
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Hello!! Sorry for bothering you, I've been wanting to ask about the development of your game for a long time :"D
Will this game be available in a mobile version? (Because unfortunately I don't have anything with me except my phone, but I would like to try it in the future. I like your work process and I look forward to your result! 😭💕)

YOU'RE NOT BOTHERING ME OMG😭💔💔💔, yes I can do a phone version ! ! ! Making the game into other platforms is one of the main ideas so anyone in the fandom can play it
I also got another question like that from:
There's some options from the renpy app itself in the laptop that I can do to change the platform that the game could be playable before making it a game itself
Basic menu of renpy

Build distributions (no idea of this yet)

And YESSS the Android option is there to make it into a playable game in the phone but I heard is more of a wonky process since it needs to get all the buttons re-do + the screen touch can be wonky sometimes (that's what I heard😭😭😭) and there's also IOS idk
I don't wanna touch it yet so I'm mostly guiding myself with tutorials in any case, most of my learning in renpy comes from my IT tech classes and tutorials
#back to eltingville#bte: game process#renpy#eltingville#renpy game#the eltingville club#renpy visual novel#evan dorkin
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Hi there! I'm a twine game developer and I noticed you'd converted your games to be used on Steam and the Google Play store. I'd love to ask a few questions about this, if that's okay? 1. What tools/methods did you use to convert your Twine game to APK? Did you come across any limits with file sizes and game dependencies? e.g. Images pushing you over the 100mb limit? 2. As above, but what tools/methods did you use to get Twine into an executable for Steam? Were there any hiccups here? 3. If you had to make a text-based game with gamified elements and graphics (and you wanted it on Steam/Android, and to retain screen reader capabilities) would you do it in Twine again, or would you use another engine or solution such as Ren'py, Godot, Unreal, etc? Thank you so much for your time!
Hi.
Under the cut, you'll find a list of videos and links that helped me put the game on Steam and Android.
Feel free to ask any questions as you go through the process—some steps aren't detailed here, as a few things currently escape my memory.
To be able to publish your game on Steam, Google Play, or Apple store, you need to create an account.
Follow the steps on this video to create an account on Steam:
youtube
Or this one:
youtube
This is the Steam work page to start:
Follow this step for google Play
youtube
Twine game needs to be repacked as app before you can publish them.
To repack your Twine games, use these steps:
For Google, you'll need an Android repacker. You can use this one below: (This site is not free)
Here is how to use it (Skip to 3:01 minutes)
youtube
For point #1, I had no issues with size or image limit. Steam does give you different ways to upload depending on the size of your game.
For point #2, there will be hiccups and errors when you try to complete this checklist on Steam, but again, watch the videos and send some questions my way, I'll help as much as I can.
For point #3, I have no idea about the Screen Reader part. I know Twine is good for it, but personally, I don't plan on using Twine any longer, I'm moving to Renpy because it's are easier for me as of now.
Side note: Be sure to watch even more videos than those listed and don't hesitate to do additional research on Google whenever you feel stuck. Most questions and answers are already out there, so a quick search can often point you in the right direction.
If you still need help, feel free to send your questions my way!
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After the prototype drops we're going to set up a proper gofundme/kickstarter/what have you to get us funding for the beta and 1.0.0 so I'll work on what the goals are for that but I think primarily its going to be: getting a native app on Android, iOS, Windows, Mac and various Linux platforms other then Ubuntu (since it will be developed Ubuntu/Debian first), getting nodes out to people to expand the network and fleshing out the application layer/dev experience
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How to reduce your phone/social media usage
I achieved it (добився успєшного успєха) and I will share my tips with you!
(this post is actually for @will-ruadh I just realized writing it all in notes would be wildly uncomfortable and unreadable)
1) Make a realistic goal
This step has substeps because to make a realistic goal you need to a) look in the mirror and assess where you are now. To do so, you should track your usage. There are programs to do that but your phone might have an in-built feature like mine. When I started I spent around 9 hours every day on my phone (and on some days I spent more). It would be also useful to note which apps you spend the most time on
Then, we move on to b) setting the goal. You might be the kind of person to be able to quit your addictions cold turkey but then stop reading this post, and go watch this video instead. It's quite motivational. If you are not that kind of person, expect small progress. I think my first goal was not going above my average (so, like, 9 hours a day was a limit I set for myself). When I achieved that, I reduced it by an hour (you can reduce it by half an hour or ten minutes, whatever). Now my limit is 5 hours and I rarely break it and when I do I quickly return back to it
2) Praise yourself for progress!
Different people are motivated by different things so this step might be kind of vague and will need some individual work. But I feel like the most important thing is praising yourself for any progress you make. We often learn to be down on ourselves and most of us are not motivated by that so why do it??? Be happy with your little steps. You can reward yourself in different ways if that helps. You might ask for external validation from your friends, whatever works for you. But don't forget that you are doing great! And do not look too far ahead - thinking that "ugh my goal is so small, I spent 9 hours on my phone when I should have spent 5" IS NOT GOOD. Look straight ahead towards your first little goal and when you get there, set another little goal and praise yourself when you achieve it!
Some say it is better to praise consistency rather than "streaks". If you exceed your limits 3 times a month, it's a better result than being consistent the whole month and then relapsing for 2 months. But you can reward yourself for streaks too if you find it fun
3) Don't be too hard on yourself
People might get overwhelmed by regret or other negative emotions. "Ugh, why do I spend so much time doom-scrolling, I am wasting my time" - NOT HELPFUL thinking. Believe it or not, there are objective reasons why you developed this habit. Believe it or not, it must be helpful for your brain somehow. For example, I spend much more time online when I am in stressful situations. Social media feel safe and it distracts me from harsh reality. You have to understand yourself and forgive yourself. Accept yourself to change yourself
And if you fail and fall back into your habit, don't be too mad at yourself (you can be mad at yourself a little though). It's natural that your brain wants to do what it always did instead of restricting itself. You won't always be 100% consistent and it's alright! Get back up and try again
4) Use technical support
This is the part where I advertise dumb apps to you. But first, explore your phone's built-in features! Here's what I did just without installing any additional software:
(now that I wrote until this point I realise I didn't write this in mind that laptop or computer usage might be the problem ugh I am stupid)
Set hours in the morning and the evening when social media apps are not available - this is very helpful if you scroll in bed
Set a limit for general phone usage, specific apps or categories
But then I realised I wanted more features so I went hunting for apps:
StayFree - it is available for Android, iOS, Windows, MacOS, Linux and as a browser extension for Chrome, Safari and Mozilla. It has a lot of options, probably the most out of all the apps I saw. It's helpful if you need specific limits that your basic phone functionality can't provide. It can also block things like the Reels tab in your Instagram and YouTube shorts. It is pretty heavy, though, I need to wait a bit before it opens on my phone
ScreenZen - this app has some functions the former doesn't. I use it to make myself do a little breathing exercise before entering my social media app. It is annoying as heck but sometimes I think to myself "I don't need this right now" and close the app before opening it. I also make it limit my usage by 15 minutes timeframe so every 15 minutes I have to do the exercise again and rethink my choices
With using any apps like this there might be privacy concerns since they need a lot of access to your phone to be able to do what they do. Do your own research etc etc. Both apps are free
You can find other ways to help yourself spend less time. They may differ from one person to another
5) OPTIONAL. Read How We Change (And Ten Reasons Why We Don't) by Ross Ellenhorn
Not like it's going to particularly help but I found this book very healing and insightful when it comes to changing your behaviours and your habits. It is not a practical guide but it is written with love and might help you understand yourself better. It certainly influenced the way I look at some things. My viewpoint is heavily inspired by it, honestly, I feel like I have to give credit where it's due
The End
I can go into more detail on various ways how I do things, so if you have questions you may ask. But honestly, people are so different, what works for me might not be perfect for you. You have to be curious and creative, looking at yourself with an unclouded mind, seeing your internet addiction as a task you are solving rather than a personal failure. The more heavy feelings you attach to it, the harder it is to be unbothered (moisturized, in your lane). Look at your triggers, look at how you respond to different strategies, look at what works and what doesn't. Be curious about the way your mind works. Idk man I love you I want everyone to be happy and pleased with themselves. I am so unbelievably happy I do not scroll all day long. It was so bad and now it is better and it took me two years, I think, maybe more. I believe in you
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Modded Balatro on Android is possible! (and not easy to do, but here's a tutorial to help you do it).
Part of the fun of PC gaming is being able to mod games, and devices that run Steam games can still use mods BUT android ports cannot. This is due to the fundamental differences between Windows, IOS, and Android.
So modded Balatro on Android was out of the question.
Or so it appeared.
Turns out early on people realized that Balatro uses an engine called Love which is very easy to dissemble and dissect. So before the official Mobile port came out, players were able to extra the Balatro files from Balatro, turn those files into a zip, and then run the game as a zip file through the Android app Love2d.
Eventually this process became automated and if you have an android device in developer mode you can allow the app on a PC to install Balatro and transfer to save files along with it.
Well, as it turns out, this process can also allow you to install a modded version of Balatro, but it's uh, not transparent how it exactly works or what can go wrong.
But I figured it out! And I can show you how.
NOTE:
I will not provide a copy of my modded Balatro. You need to buy Balatro and install it on Steam. Buy a cheap key before you try to outright steal. That's my opinion.
Yes, you will need a PC. The mod files run through Lovely Injector. Lovely Injector supplements the mod data into the Love Engine, so when Balatro runs, Lovely Injector dumps the Mod game data into the game's loading process.
Guess what doesn't exist on Android? Lovely Injector.
Now pathing could change that but god help you if you want to change where lovely Injector pulls mod data.
So you can change that information at will so that it can pull the mod information from the pathing that Android uses. I tried to figure that out but could not do it. But that is a thing you can do.
Now with that out of the way, let's talk about how I figured out how to add modded Balatro.
Okay, so the first step is to download the tools you need. You have balatro of course, so now you require Balatro Mobile Maker and a couple Batch scripts. Also 7-zip
Here's a link to download 7-zip
And here's a link to download Balatro Mobile Maker, a list of compatible Mods, and the Batch files you will also need.
NOW, if you want to edit the textures and music on Balatro follow these steps.
Step 1: Go on nexus or any other website that hosts Balatro mods and download texture and music focused mods.
Step 2: Open Balatro.exe (easily found by right-clicking Balatro from your library and selecting “browse local files”) using 7-zip and extract the resources' folder, you can extract the whole thing if you want to, but it's not necessary.
Step 3: Fire up your art program of choice (it has to have built in transparency, so NO MS Paint.) Open both the default sprites you want to change and the mod sprites you want to use in the change, and just start copying and pasting. Keep in mind that there is a 1x and a 2x of most sprites, but you only require the 1x of a given sprite because once you're done editing you can just can resize that image to the resolution of the 2x and nothing is out of place. Also. If you are editing hologram Joker, make the sprite translucent. I saw several artists screw that up. You just need to make the sprite translucent, and it will work like the original hologram Joker does.
Step 4: Take that edited Sprite sheet and re-open the Balatro.exe file as an archive again. Overwrite the default sprites with your edited ones in the archive and close it. Now, Balatro will run with those edited sprites as the default ones.
Music has the same steps, only difference is that you'll need to change the file type to .OGG and you'll want to rename the music file to whatever track you want to replace. (Note that editing music files this way will result in the soundtrack being slowed down for whatever reason. You can compensate for that by presumably speeding the track up in Audacity)
Step 5: You will power up Balatro Mobile Maker and run it. The program should fetch all the tools it needs to run correctly. It will ask permission for various actions several times, just say yes to the most logical choices, fps 30 can be left blank. You can run the executable wherever for the most part (at least for this process it doesn't matter) and it will find your legal copy of Balatro, unpack, format it into an APK compliant format, and then repack the file to be played as an APK. Now you have a version of Balatro that plays with modified textures and music files.
That's pretty good, but what if you want to enjoy all the fun and interesting modded jokers?
Well, first off, you'll need to temper your expectations. Some of the best Balatro mods also completely overhaul how Balatro works, and the Mobile Maker cannot cope with maintaining that functionality with Android. I provided a folder of all the mods I know won't break the game at boot. Whatever happens after that is out of my hands.
Step 1: Delete whatever mods you have already in your Mod folder (excluding Lovely and Steammodded). Go into the lovely folder and delete the files in the dump folder as well.
Step 2: Drop the mods I provided into the mod folder and run Balatro. Assuming you didn't have any issues with the game finding Lovely or Steammodded you should have booted into the main menu with the Mod tab accessible. Play a new game and do a couple hands. Don't worry about winning the round, just play a couple hands so that instance of your game is saved.
Step 3: Run Balatro Mobile Maker. Run it as normal, but when it gets to the part where it asks if you want to transfer save files, leave it alone and Run Balatrofoldersetup.bat. That will copy and move around a bunch of files needed for the Mod Transfer process. Once you clicked that Bat once, go ahead and tell the Mobile Maker to transfer your save file. When it's done, click on Balatrofoldercleanup.bat to turn things back to normal. If you forget to do that, Balatro on your PC won't run. Don't worry. If you forget to do that, clicking on it at anytime will still work as intended.
Step 4: This is the hardest step. Doing Step 1-4 over again because X thing happens.
If your pc is hooked up to your android device and mobile maker is supposed to be installing it on your Android device (and has the permissions to do so) but doesn't install it. Try again. If the App just plain crashes, move the app to a different folder and try again. I hear it works best in folders where the Balatro.exe file actually is, but I alternated between download folder, Balatro Mod folder, and the actual folder that contains the Balatro game files and there was no real difference.
If the save transfer finishes in a couple seconds, it didn't work. You can confirm it by opening the Balatro game and seeing that it's just default Balatro without the Mod tab. If the save transfer process takes several seconds to actually transfer the data, then it's actually legitimately working. If you boot up and see evidence of your previous game progress and the mod tab, you're in! Enjoy it friend!
Addendum:
Yes, I know that people have gotten Jen's Almanac, Pokermon, and especially Cryptid working on Android, I don't like using the Jen and Cryptid mods because they're just insane and exist for the spectacle.
The Vanilla Joker mods dilute the collection of Jokers making the really powerful cards less likely to show up and making really odd niche cards more likely to get in the way, this adds a bit of challenge. Jen and Cryptid having many face roll jokers eliminates that, however.
Also, a lot of overhaul mods require modifying the shader files to get the game working on Android, and I just don't know where to begin fixing that. I tried the patches and they didn't work.
If you know the solution to "error validating vertex shader code: Line 125 error '/': wrong operand types: no operation '' exists that takes a left-hand operand of type ' global highp float' and a right operand of type ' const int (or there is no acceptable conversion)"
Post it on this web zone, I'm not the only one wanting a solution for that, and no one on the Balatro Mobile Maker GitHub had a solution (that worked).
There are other mods I skipped that probably worked but didn't personally want in my pack, so go to Mirahaze and download whatever mod you like and go through the steps I tried. If you boot up the Android app, and it crashes, specifying that some abbreviated file linked to a specific mod was not found or had trouble installing, get rid of the mod. You could fix it, but if you could do that, you probably didn't need my help to begin with.
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Web to Mobile: Building Seamless Apps with .NET"
.NET is a effective, flexible, and open-supply developer platform created with the aid of Microsoft. It enables the creation of a huge range of applications—from computing device to cellular, net, cloud, gaming, and IoT. Over the years, .NET has evolved substantially and has become one of the maximum extensively used frameworks inside the software improvement enterprise.
Dot Net Programming Language

A Brief History of .NET
The .NET Framework become first delivered through Microsoft in the early 2000s. The original cause turned into to offer a steady item-oriented programming surroundings regardless of whether code became stored and finished locally, remotely, or via the internet.
Over time, Microsoft developed .NET right into a cross-platform, open-supply framework. In 2016, Microsoft launched .NET Core, a modular, high-performance, cross-platform implementation of .NET. In 2020, the company unified all its .NET technologies beneath one umbrella with the discharge of .NET five, and later persisted with .NET 6, .NET 7, and past.
Today, the unified platform is actually called .NET, and it allows builders to build apps for Windows, macOS, Linux, iOS, Android, and greater using a single codebase.
Key Features of .NET
1. Cross-Platform Development
One of the maximum tremendous features of present day .NET (publish .NET Core) is its ability to run on a couple of platforms. Developers can construct and deploy apps on Windows, Linux, and macOS with out enhancing their codebases.
2. Multiple Language Support
.NET supports numerous programming languages, together with:
C# – the maximum extensively used language in .NET development
F# – a purposeful-first programming language
Visual Basic – an smooth-to-analyze language, regularly used in legacy programs
This multilingual capability allows developers to pick out the nice language for their precise use cases.
3. Extensive Library and Framework Support
.NET offers a comprehensive base magnificence library (BCL) and framework libraries that aid the whole lot from record studying/writing to XML manipulation, statistics get entry to, cryptography, and extra.
Four. ASP.NET for Web Development
ASP.NET is a part of the .NET platform specially designed for net improvement. ASP.NET Core, the cross-platform model, permits builders to build scalable internet APIs, dynamic web sites, and actual-time packages the usage of technology like SignalR.
5. Rich Development Environment
.NET integrates seamlessly with Visual Studio, one of the most function-wealthy integrated development environments (IDEs) available. Visual Studio offers capabilities together with IntelliSense, debugging tools, challenge templates, and code refactoring.
6. Performance and Scalability
.NET is thought for high performance and scalability, especially with its guide for asynchronous programming using async/wait for and its Just-In-Time (JIT) compilation.
7. Secure and Reliable
.NET presents sturdy safety features, including code get entry to security, role-based protection, and cryptography training. It also handles reminiscence management thru rubbish series, minimizing reminiscence leaks.
Common Applications Built with .NET
1. Web Applications
With ASP.NET Core, builders can create cutting-edge, scalable internet programs and RESTful APIs. Razor Pages and Blazor are technology within ASP.NET Core that help server-facet and purchaser-facet rendering.
2. Desktop Applications
Using Windows Forms or Windows Presentation Foundation (WPF), builders can build conventional computing device applications. .NET MAUI (Multi-platform App UI) now extends this functionality to move-platform computer and cellular programs.
3. Mobile Applications
Through Xamarin (now incorporated into .NET MAUI), developers can create native mobile applications for Android and iOS the usage of C#.
4. Cloud-Based Applications
.NET is nicely-acceptable for cloud development, in particular with Microsoft Azure. Developers can build cloud-local apps, serverless capabilities, and containerized microservices the usage of Docker and Kubernetes.
5. IoT Applications
.NET helps Internet of Things (IoT) development, allowing builders to construct applications that engage with sensors and gadgets.
6. Games
With the Unity sport engine, which helps C#, developers can use .NET languages to create 2D, three-D, AR, and VR games.
Components of .NET
1. .NET SDK
The Software Development Kit includes everything had to build and run .NET packages: compilers, libraries, and command-line tools.
2. CLR (Common Language Runtime)
It handles reminiscence control, exception managing, and rubbish collection.
Three. BCL (Base Class Library)
The BCL offers center functionalities including collections, record I/O, records kinds, and extra.
4. NuGet
NuGet is the package manager for .NET. It lets in builders to install, manage, and share libraries without problems.
Modern .NET Versions
.NET five (2020): Unified the .NET platform (Core + Framework)
.NET 7 (2022): Further overall performance enhancements and more desirable APIs
.NET 8 (2023): Continued attention on cloud-native, cellular, and web improvement
Advantages of Using .NET
Cross-platform assist – construct as soon as, run everywhere
Large developer network – widespread sources, libraries, and frameworks
Robust tooling – especially with Visual Studio and JetBrains Rider
Active improvement – backed by using Microsoft and open-source community
Challenges and Considerations
Learning curve – particularly for beginners due to its giant atmosphere
Legacy framework – older .NET Framework tasks aren't like minded with .NET Core or more recent variations without migration
Platform differences – sure APIs or libraries might also behave in a different way throughout operating systems
Getting Started with .NET
To begin growing with .NET:
Install the .NET SDK from the legitimate .NET internet site.
Create a new project: Use the dotnet new command or Visual Studio templates.
Write code: Develop your logic the usage of C#, F#, or VB.NET.
#btech students#bca students#online programming courses#offline institute programming courses#regular colleges university#Dot Net Programming Language
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What's your favorite ebook-compatible reading software? Firefox EPUBReader isn't great, but I'm not what, if anything, works better.
Very short answer: for EPUBs, on Windows I use and recommend the Calibre reader, and on iOS I use Marvin but it's dying and no longer downloadable so my fallback recommendation is the native Apple Books app; for PDFs, on Windows I use Sumatra, and on iOS I use GoodReader; for CBZs, I use CDisplayEx on Windows and YACReader on iOS; and I don't use other platforms very often, so I can't speak as authoritatively about those, although Calibre's reader is cross-platform for Windows/Mac/Linux, and YACReader for Windows/Mac/Linux/iOS/Android, so they can serve as at least a minimum baseline of quality against which alternatives can be compared for those platforms.
Longer answer:
First off, I will say: yeah, Firefox EPUBReader isn't great. Neither, really, are most ebook readers. I have yet to find a single one that I'm fully satisfied with. I have an in-progress project to make one that I'm fully satisfied with, but it's been slow, probably isn't going to hit 1.0.0 release before next year at current rates, and isn't going to be actually definitively the best reader on the market for probably months or years post-release even assuming I succeed in my plans to keep up its development. So, for now, selection-of-ebook-readers tends to be very much a matter of choosing the best among a variety of imperfect options.
Formats-wise, there are a lot of ebook formats, but I'm going to collapse my answers down to focusing on just three, for simplicity. Namely: EPUB, PDF, and CBZ.
EPUB is the best representative of the general "reflowable-text ebook designed to display well on a wide variety of screens" genre. Other formats of similar nature exist—Kindle's MOBI and AZW3 formats, for instance (the latter of which is, in essence, just an EPUB in a proprietary Amazon wrapper)—but conversion between formats-in-this-broad-genre is generally pretty easy and not excessively lossy, so you're generally safe to convert to EPUB as needed if you've got different formats-in-this-genre and a reader that doesn't support those formats directly. (And it's rare for a program made by anyone other than Amazon to work for non-EPUB formats-in-this-genre and not for EPUBs.)
PDF is a pretty unique / distinctive format without any widely-used alternatives I'm aware of, unless you count AZW4 (which is a PDF in a proprietary Amazon wrapper). It's the best format I'm aware of for representations of books with rigid non-reflowable text-formatting, as with e.g. TTRPG rulebooks which do complicated things with their art-inserts and sidebars.
And CBZ serves here as a stand-in for the general category of "bunch of images in an archive file of some sort, ordered by filename", which is a common format for comics. CBZ is zip-based, CBR is RAR-based, CB7 is 7-zip-based, et cetera; but they're easy to convert between one another just by extracting one and then re-archiving it in one's preferred format, and CBZ is the most commonly distributed and the most commonly supported by readers, so it's the one I'm going to focus on.
With those prefaces out of the way, here are my comprehensive answers by (platform, format) pair:
Browser, EPUB
I'm unaware of any good currently-available browser-based readers for any of the big ebook formats. I've tried out EPUBReader for Firefox, as well as some other smaller Firefox-based reader extensions, and none of them have impressed me. I haven't tested any Chrome-based readers particularly extensively, but based on some superficial testing I don't have the sense that options are particularly great there either.
This state of affairs feels intuitively wrong to me. The browser is, in a significant sense, the natural home for EPUB-like reflowable-text ebooks, to a greater degree than it's the natural home for a great many of the other things people manage to warp it into being used for; after all, EPUBs are underlyingly made of HTML-file-trees. My own reader-in-progress will be browser-based. But nonetheless, for now, my advice for browser-based readers boils down to "don't use them unless you really need to".
If you do have to use one, EPUBReader is the best extension-based one I've encountered. I have yet to find a good non-extension-based website-based one, but am currently actively in the market for such a thing for slightly-high-context reasons I'll put in the tags.
Browser, PDF
Firefox and Chrome both have built-in PDF readers which are, like, basically functional and fine, even if not actively notably-good. I'm unaware of any browser-based PDF-reading options better than those two.
Browser, CBZ
If there exist any good options here, I'm not aware of them.
Windows, EPUB
Calibre's reader is, unfortunately, the best on the market right now. It doesn't have a very good scrolled display mode, which is a mark against it by my standards, and it's a bit slow to open books and has a general sense of background-clunkiness to its UI, but in terms of the quality with which it displays its content in paginated mode—including relatively-uncommon sorts of content that most readers get wrong, like vertical text—it's pretty unparalleled, and moreover it's got a generally wider range of features and UI-customization options than most readers offer. So overall it's my top recommendation on most axes, despite my issues with it.
There's also Sigil. I very emphatically don't actually recommend Sigil as a reader for most purposes—it's marketed as an EPUB editor, lacks various features one would want in a reader, and has a much higher-clutter UI than one would generally want in a reader—but its preview pane's display engine is even more powerful than Calibre's for certain purposes—it can successfully handle EPUBs which contain video content, for instance, which Calibre falls down on—so it can be a useful backup to have on hand for cases where Calibre's display-capabilities break down.
Windows, PDF
I use SumatraPDF and think it's pretty good. It's very much built for reading, rather than editing / formfilling / etc.; it's fast-to-launch, fast-to-load-pages, not too hard to configure to look nice on most PDFs, and generally lightweight in its UI.
When I need to do fancier things, I fall back on Adobe Reader, which is much more clunky on pretty much every axis for purposes of reading but which supports form-filling and suchlike pretty comprehensively.
(But I haven't explored this field in huge amounts of depth; plausibly there exist better options that I'm unaware of, particularly on the Adobe-reader-ish side of things. (I'd be a bit more surprised if there were something better than SumatraPDF within its niche, for Windows, and very interested in hearing about any such thing if it does exist.))
Windows, CBZ
My usual CBZ-reader for day-to-day use—which I also use for PDF-based comics, since it has various features which are better than SumatraPDF for the comic-reading use case in particular—is an ancient one called CDisplayEx which, despite its age, still manages to be a solid contender for best in its field; it's reasonably performant, it has most of the features I need (good handling of spreads, a toggle for left-to-right versus right-to-left reading, a good set of options for setting how the pages are fit into the monitor, the ability to force it forward by just one page when it's otherwise in two-page mode, et cetera), and in general it's a solid functional bit of software, at least by the standards of its field.
The reason I describe CDisplayEx as only "a solid contender for" best in its field, though, is: recently I had cause to try out YACReader, a reader I tried years ago on Windows and dismissed at the time, on Linux; and it was actually really good, like basically as good as CDisplayEx is on Windows. I haven't tried the more recent versions of YACReader on Windows directly, yet; but it seems pretty plausible that my issues with the older version are now resolved, that the modern Windows version is comparable to the Linux version, and therefore that it's on basically the same level as CDisplayEx quality-wise.
Mac, EPUB/PDF/CBZ
I don't use Mac often enough to have opinions here beyond "start with whatever cross-platform thing is good elsewhere, as a baseline, and go on from there". Don't settle for any EPUB reader on Mac worse than the Calibre one, since Calibre works on Mac. (I've heard vague good things about Apple's native one; maybe it's actually a viable option?) Don't settle for any CBZ reader on Mac worse than YACReader, since YACReader works on Mac. Et cetera. (For PDFs I don't have any advice on what to use even as baseline, unfortunately; for whatever reason, PDF readers, or at least the better ones, seem to tend not to be natively cross-platform.)
Linux, EPUB
For the most part, my advice is the same as Windows: just go with the Calibre reader (and maybe use Sigil as a backup for edge cases). However, if you, like me, prefer scrolled EPUB-reading over paginated EPUB-reading, I'd also suggest checking out Foliate; while it's less powerful than the Calibre reader overall, with fewer features and more propensity towards breaking in edge cases, it's basically functional for normal books lacking unusual/tricky formatting, and, unlike Calibre, it has an actually-good scrolled display mode.
Linux, PDF
I have yet to find any options I'm fully satisfied with here, for the "fast launch and fast rendering and functional lightweight UI" niche that I use SumatraPDF for on Windows. Among the less-good-but-still-functional options I've tried out: SumatraPDF launched via Wine takes a while to start up, but once launched it has the usual nice SumatraPDF featureset. Zathura with the MuPDF backend is very pleasantly-fast, but has a somewhat-unintuitive keyboard-centric control scheme and is hard to configure. And qpdfview offers a nice general-purpose PDF-reading UI, including being quick to launch, but its rendering backend is slower than either Sumatra's or Zathura's so it's less good for paging quickly through large/heavy PDFs.
Linux, CBZ
YACReader, as mentioned previously in the Windows section, is pretty definitively the best option I've found here, and its Linux version is a solid ~equal to CDisplayEx's Windows version. Like CDisplayEx, it's also better than more traditional PDF readers for reading PDF-based comics.
iOS/iPadOS, EPUB
My current main reading app is Marvin. However, it hasn't been updated in years, and is no longer available on the app store, so I'm currently in the process of getting ready to migrate elsewhere in anticipation of Marvin's likely permanent breakage some time in the next few years. Thus I will omit detailed discussion of Marvin and instead discuss the various other at-least-vaguely-comparably-good options on the market.
For general-purpose reading, including scrolled reading if that's your thing, Apple's first-party Books app turns out to be surprisingly good. It's not the best in terms of customization of display-style, but it's basically solidly functional, moreso than the vast majority of the apps on the market.
For reading of books with vertical text in particular, meanwhile, I use Yomu, which is literally the only reader I've encountered to date on any platform which has what I'd consider to be a sensible and high-quality way of handling scrolled reading of vertical-text-containing books. While I don't recommend it for more general purposes, due to awkward handling of EPUBs' tables of contents (namely, kind of ignoring them and doing its own alternate table-of-contents thing it thinks is better), it is extremely good for that particular niche, as well as being more generally solid-aside-from-the-TOC-thing.
iOS/iPadOS, PDF
I use GoodReader. I don't know if it's the best in the market, but it's very solidly good enough for everything I've tried to do with it thus far. It's fast; its UI is good at getting out of my way, while still packing in all the features I want as options when I go looking for them (most frequently switching between two-page-with-front-cover and two-page-without-front-cover display for a given book); also in theory it has a bunch of fancy PDF-editing features for good measure, although in practice I never use those and can't comment on their quality. But, as a reader, it's very solidly good enough for me, and I wish I could get a reader like it for desktop.
iOS/iPadOS, CBZ
YACReader has an iOS version; following the death of my former favorite comic reader for iOS (ComicRack), it's very solidly the best option I'm aware of on the market. (And honestly would be pretty competitive even if ComicRack were still around.) I recommend it here as I do on Linux.
Android, EPUB/PDF/CBZ
It's been years since I've had an Android device, and accordingly have very little substantial advice here. (I'm expecting to move back to Android for my next phone-and-maybe-also-tablet, out of general preferring-open-hardware-and-software-when-practical feelings, but it'll plausibly be a while, because Apple is much better at long-lasting hardware and software than any Android manufacturers I'm aware of.) For EPUB, I recall Moon+ reader was the best option I could find back circa 2015ish, but that's long enough ago that plausibly things have changed substantially at this point. For CBZ, both YACReader and CDisplayEx have Android versions, although I haven't tried either and so can't comment on their quality. For PDF, you're on your own; I have no memories or insights there.
Conclusion
...and that's it. If there are other major platforms on which ebook-reader software can be chosen, I'm failing to think of them currently, and this is what I've got for all platforms I have managed to think of.
In the future... well, I hope my own reader-in-development (slated for 1.0.0 release as a Firefox extension with only EPUB support, with ambitions of eventually expanding to cover other platforms and other formats) will one day join this recommendation-pile, but it's currently not yet in anything resembling a recommendable form. And I hope that there are lots of good reader-development projects in progress that I currently don't know about; but, if there are, I currently don't know about them.
So, overall, this is all I've got! I hope it's helpful.
#Archive#Social#Ask#Ebooks#Infodump#the short summary of why i want to find a web-based epub reader is:#currently i'm learning to read japanese.#one of the natural next steps for me to take in the japanese-learning process is to start reading actual books.#i have some very useful browser extensions—yomichan and jpdbreader—which make reading japanese in-browser more convenient than elsewhere.#(jpdbreader in particular is probably the best training-wheels-ish japanese-reading tool i've found to date.)#however i can't use firefox extensions in non-firefox reader apps such as calibre#and browser security limits are such that i can't use them on other extensions' associated webpages either#thus i need to find a non-extension-based website i can get to display my japanese books so i can then read them with those extensions.
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The UI Inspiration Factor
After Apple spent the mid-90s slowly circling the drain, the return of Steve Jobs and the popularity of the iMac were starting to reverse the company's fortunes by the end of the decade. Their "Think Different" ad campaign tried to position the Mac as the computer of dreamers and visionaries, and white Mac OS did have more visual "fit and finish" than Windows . . .
. . . it was getting harder to ignore its underpinnings as a single-tasking system from the Bronze Age of personal computing. Apple's inability to create a more modern Mac OS was big reason why the company almost went out of business, and they'd acquired Steve Jobs' NeXT corporation specifically to adapt their super-advanced OS to the Mac.
The earliest developer builds of the new Mac OS, called OS X, basically looked like NeXTStep reskinned to look like Mac OS 9.
It was a very conservative approach that mirrored what Microsoft had done with the Windows NT family: upgrade the tech under the hood, but retain the familiar UI with basically no changes. But by the turn of the millennium, even Microsoft realized that their newest Windows version needed a bold new look to commemorate the consumer release's move to the NT platform:

The plasticky "Fisher Price" look of Windows XP was only a light coat of paint on Windows 2000, though, and it didn't take much digging before you ran into UI elements that were untouched since Windows 3.x. It was even possible to turn off the new UI altogether and make Windows XP look exactly like Windows 2000.
With OS X, Apple went in an entirely different direction:

The new Macintosh UI didn't just wow people, it inspired them. Back then, popular apps were a lot less platform-agnostic than they are today. About the only mainstream application suite that ran on the Mac was Microsoft Office. Adobe had yet to create a version of Photoshop for Mac OS X, almost none of the other popular games and applications from the Windows world had Mac versions, and Apple's one-button mouse interface didn't even have a right-click option. You had to hold down the CTRL key on the keyboard and click the mouse to bring up a context menu. And yet it's hard to explain to folks who weren't there how much everyone who saw OS X needed to have it.
Much as the iMac looked totally different and more futuristic than everyone else's beige boxes, OS X looked like a user interface that really was from the future. Even though it wouldn't really be mature and feature-complete for a few more years, OS X made you feel like you could sit down and create something amazing with it. That feeling was an impossible thing to quantify, and it was something that Microsoft's creatively-blind culture was totally incapable of understanding or even believing in.
Sadly, by the time I was finally able to make the jump to Mac, the Aqua visual style had given way to the flat UI that was inspired by Jony Ive's iOS 7 design. I still like it better than Windows, but there was something inspiring about those perfectly glassy buttons and scroll bars and those big, hyper-detailed icons that was lost in the move to "modern" flat design. I hope the pendulum swings the other way eventually.
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Learn how to develop iOS apps on Windows with our comprehensive step-by-step guide. Explore the best tools, setup requirements, and cost considerations involved in building iOS applications in a Windows environment. We cover everything from choosing the right development platform, installing necessary software, and utilizing simulators, to understanding key development concepts such as app design, coding, and testing. Discover how to leverage cross-platform development frameworks like React Native, Xamarin, and others to streamline your iOS app creation process. Whether you're a seasoned developer or just getting started, our guide provides practical insights to successfully build and deploy iOS apps on Windows.
#iOS app development services in California#develop ios apps on windows#iOS app development company in California#ios app development on windows
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iOS APP version update and upgrade tutorial: How to package and submit a new version of the APP for review?
Abstract: This blog post provides a detailed tutorial for iOS developers on how to use the Appuploader tool to package, upload, and submit a new version of an iOS APP for review.
Introduction: In the process of developing an APP, it is inevitable that updates and upgrades will be required. This blog post will explain how to quickly and easily complete the process of updating and upgrading the APP, so that your users can enjoy a better user experience.
Adding a new version
1. Open http://itunesconnect.apple.com and go to the page of the APP you want to update.
2. Click on "+ Version" or "+ Platform" to add a new version by increasing the existing version number.
Applying for iOS certificates
1.Login to Appuploader using your Apple Developer account.https://www.applicationloader.net/
2. Select the "Certificate" option and click "+ ADD" to create a new distribution certificate.
3. When creating the distribution certificate, you need to enter the certificate name, type, and password (remember to save it).
4. After successfully creating the certificate, download and save the .p12 certificate file to your computer.
5. Return to the Appuploader homepage, select the provisioning profile, and create a distribution provisioning profile.
6. Enter the name, check the previously applied distribution certificate (.p12), save the provisioning profile, and download it to your computer.
These steps will help developers complete the process of updating and upgrading an iOS APP. By using the Appuploader tool and applying for the correct certificates, developers can easily manage and release new versions of their APPs, providing a better user experience. Remember to prepare and submit the relevant materials in accordance with Apple's review rules and requirements to ensure a successful APP store submission.
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2. Writing Set Up: Where to Write Your Draft
Before you even start writing, you’ll need to find a writing program/medium you feel comfortable working with.
I promise you—from start to finish—you’ll look at your draft for a couple of hours at minimum, so I suggest you choose a program/medium that aligns with your individual needs. Now it’s time for you to identify what those needs might be.
Here are some options:
Creativity strikes while you’re cuddled up in bed or on your commute to work?
Try writing on your phone/tablet (unless you’re the one driving, of course!)—you can use pre-installed apps like Pages (iOS) or your Notes/Memo app. You can also download free writing applications like Google Docs. Google Docs works on and offline on basically any mobile device, which is great for when you’re on the go!
You prefer writing/typing on a computer?
There are many desktop writing programs like LibreOffice (free for Windows, Mac and Linux), MS Word (needs to be purchased/subscription-based), countless online text editors or the browser version of Google Docs.
You need to physically feel the words flowing through your body?
Well, imagine you’re a classic author and write them down by hand on generously perfumed paper (preferably with royal blue ink)! Of course, you can also use Post-it notes or that coffee-stained notebook from 2013. Regular paper will do, too, though it’s obviously not as cool.
Of course, there are many more options to choose from, but since you’re just starting out, I suggest you try free and more readily available programs first. Everything has its pros and cons, but digital writing is generally pretty clean-cut and saves you the trouble of digitising hand-written drafts (which you’ll need to do if you want to share your writing online! Unless you want to share scans of your beautiful handwritten writing, of course!).
But before you settle for one (or more!) program/media of your choice, you might want to consider a few things:
Is your writing easily accessible to you? → Can you add to your draft whenever and wherever creativity strikes?
Does your writing program save your progress automatically? → You don’t want to lose hours upon hours of work because you forgot to save your progress!
Is your writing secure? → Is your writing uploaded to a cloud? Will you still be able to access your writing if your computer crashes or you lose your login data/ phone/notebook? Can you easily create external backups of your files?
It really doesn’t matter what you need to write down at this early point. Be it an idea, rough outline, dialogue, stream of consciousness, mind map or a finished draft—you just want your entire writing process to happen in a secure, accessible location that you feel confident working in. There is no perfect writing program; whatever program works best for you is the best program for you!
For example:
I almost exclusively write on Google Docs since it meets all my personal writing needs: It’s a free cloud service that syncs my files all across my devices (phone, laptop, tablet) regardless of where I am. It has an intuitive interface with all the basic writing/formatting tools I need.
Once a month, I download my most recent drafts as “.docx”-files and back them up on an external hard drive—so even if I can’t, for whatever reason, access my Google Docs account, my files are still secured in a different location.
Sometimes, I make use of handwritten notes, too—though I keep losing them or can’t decipher my handwriting…This seems minuscule or even funny, but it’s hard to come back to an idea when you’ve literally lost the physical manifestation of it!
Next: The Idea: Coming Up With and Developing Your Idea (with examples)
Masterlist
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